Friday, September 28, 2012

Mech Sketch

Last night's sketch. My requirements were simple for this one. All I wanted was a tripod robot design, a huge assault riffle, and a pod of rockets (a la Apache FFAR). Good way to wipe out infantry.

... and here's the video of it to show my process.

Monday, August 27, 2012

Designing Cute Cars

Balanced Worlds has recently announced Kart Buddies, our next game extending the Buddies brand. Please support us by "Liking" us on Facebook. We make casual-core 3D freemium games inspired by games we grew up playing. Albeit our games are on the kiddie side, but making games for (E)veryone is what we love to do.

Here are some concepts I did to get into the groove of things. Designing cars is a highly specialized skill and I have much to learn (as always). FYI, the cooper inspired one was started by my lead artist but I ended up doing some corrections then coloring it.

Monday, August 13, 2012

PS3 Move - Something a little more technical

Here is something for those who enjoy something a bit more technical. Early on, before the PS3 Move was released, the team I was working with were trying to come up with some crazy attachment peripheral ideas for the PS3 Move. I thought these ideas looked fun, simply plug and play, but I can imagine they'd be easier to lose than your TV remote. Fun but not a good idea:).

Tuesday, August 07, 2012

Ratchet and Clank Ideation Sketches - 11 years late but still worth the wait

I recently had the time to go through my piles of Ratchet and Clank ideation sketches so that I can digitally archive them. I know it's like 11 years late but scanning each one of them in would take a significant amount of time. So after a decade of waiting I figured now's as good a time as any to take pictures of them, now that digital cameras exist. Below is the final Clank design. He's been through a pretty rigorous iterative process to get to this point.

Check out the updated Ratchet and Clank section of my website to see how Clank came to be.You'll also see a bunch more concepts and ideation sketches that helped shape the tone of the franchise. These sketches have never been seen outside the walls of Insomniac Games, other than a few class lectures and some folks at Sony, no one else has ever seen these... my fault for keeping them all to myself:).

Anyway, I hope you enjoy seeing these as much as I enjoyed creating them.



Saturday, February 25, 2012

Bomb Buddies - New Character Designs!

Hey All,

Here are some new characters myself and my team are working on. Their 3D versions are looking real SWEET and I can't wait to try them out in-game. Our team's passionate at making games for everyone, so please swing by our Facebook page.

So here's what's New... We've got a Zombie Monkey and a Nurse character. More cool looking characters to come. Please let us know what characters you'd like to see in Bomb Buddies. The game's Free-2-Play and Free-2-Participate!:). So Common and Join the Fun!"

Tuesday, February 14, 2012

Bomb Buddies Pre-Alpha game footage!

We added a new Pre-Alpha video of our latest game Bomb Buddies. It's a Bomberman inspired game made by my team over at Balanced Worlds. We're hard at work polishing and fine tuning every aspect of the game for all to enjoy, so please tune into our Facebook page and hit "Like" if you'd like to know more about it. Closed Beta is coming soon and we wouldn't want anyone to miss out on the fun.

Tuesday, January 24, 2012

It's the Year of the Dragon!

Happy Chinese New Year!

Not that I'm familiar with the Chinese horoscopes, I just figured I would use this 'flaming' opportunity to introduce to everyone what the team at Balance Worlds (where I work) is hard at work on. So with no further ado, I present to you...

"Bomb Buddies is a fast-paced 3d free-to-play game for Facebook, the web, IOS, and Android. Players team up with their friends to blast their foes in fun and frantic dynamic environments. Inspired by the absolute best games in the genre, and then propelled to new heights by Balanced Worlds Equilibrium Engine, Bomb Buddies gives players the highest quality, most social, explosively addicting experience in existence!"

Join us on Facebook and Learn more at

Thank you for tuning in and help spread the word!